Eurydice Fragments’ Vagabond Shoes

Teiya Kasahara 笠原 貞野, Asitha Tennekoon, Toddy, Alyssa Samson, and Sara Vickruck in re:Naissance Opera’s Eurydice Fragments, IndieFest 2024; photograph by Chelsey Stuyt.
Pictured L to R: Teiya Kasahara 笠原 貞野, Asitha Tennekoon, Toddy, Alyssa Samson, and Sara Vickruck in re:Naissance Opera’s Eurydice Fragments, IndieFest 2024; photograph by Chelsey Stuyt.

Luke Hathaway, Feb 24, 2026.

Changes in the States have left Eurydice Fragments without a home. What would it be like if that home was everywhere? Eurydice Fragments’ co-creator Luke Hathaway reflects.

I was writing about last week’s news when I was interrupted by this week’s news, – I joked a few days ago that the whole country would love a slow news week, and I sure would. For one thing we could think about where we are and how we got there and what we do next, instead of scrambling to keep up with where we’re going, by which I mean tumbling, falling, being shoved. — Rebecca Solnit, Meditations in an Emergency, 22 June 2025

Last Week’s News

‘I was writing about last week’s news when I was interrupted by this week’s news.’ That’s Rebecca Solnit, writing in the 22 June edition of her newsletter Meditations in an Emergency. Her words made me think about Eurydice Fragments: the re:Naissance Opera project in which I was immersed, when we were all interrupted by this week’s news, and next week’s, and the next week.

Eurydice Fragments premiered at the Signals Studio in Vancouver on 15 November 2024. We were deep in rehearsals when the results of the American election were announced on November 6th. I still remember co-creator Debi Wong, our director, drawing us into a circle on that difficult morning, and trying to give us some kind of permission to feel our feelings. ‘This is a heavy day.’

Eurydice Fragments is the story of ‘O’, a trans person, who quests through time and space for aspects of themself that have been suppressed/repressed/erased.

It is a story of nonbinary identity that goes mythologically deep: what happens when the circumstances of our lives lead us to challenge the binaries that have heretofore defined us — not only male and female, but also hell and heaven, east and west, life and death?

It is a trans story that claims ground not just for the enduring reality of gender-expansive existence but for nuanced conversations taking place within our trans+ and queer communities: conversations not about whether we are, but about how we are.

We brought this story to life with a diverse company of gender expansive creators: all of us were unique in the room, yet — I felt — none of us alone. It was a place of profound allyship across distinctions of identity, within our community/ies and beyond.

We came out of that premiere poised to tour the work to National Sawdust in Brooklyn: a ‘hip, sophisticated’ venue in the queer hub of NYC — that city being second home to Debi.

And then, on Jan. 20, 2025, the new president was inaugurated Stateside, and, within 24 hours, began to issue executive orders which sought to legislate transness out of existence.

Two Kinds of People

There’s two kinds of people in this world — 
it’s like the doctors told us: —
man and woman, male and female —
when the bounds become unclear,
I don’t know how to love you guys:
you see that? I’m not queer.

These are the words of Tim, the fear-stricken partner of nonbinary O, at the top of the show. When I wrote them, I thought of them as almost in the realm of caricature: an overdrawn sketch of a transphobic position, which decays even as Tim sets it out — he can’t reconcile his own contradictions, and is left alone. I never thought I would see these words, or words like them, assume legislative effect in one of my countries of origin (I am a dual citizen, U.S./Canadian), in 2025.

Teiya Kasahara 笠原 貞野 and Brandon Thornhill as O and Tim; photograph by Chelsey Stuyt.

Within days, the executive orders were causing havoc in my community/ies: trans histories removed from federal websites, folx misgendered en masse, our passport applications stalled or denied, our access to healthcare threatened or evaporated…. The prospect of a visit to my sister and brother, both resident in the States, began to feel like a bad idea. People I didn’t even know came up to me at events to tell me so. Eventually, my professional organization did, too.

But that’s all last week’s news. Amid the weeks on weeks of concatenating oppressions — folks intimidated, deported, detained, and killed; the continuing (from long before Jan. 21) atrocities of genocide and economic exploitation and environmental degradation and racist violence … — it’s been hard to hold onto that felt sense of devastation, even though it has remained with me, a kind of traumatic residue, as I try to imagine how the heck to be an ally to other communities — and overlapping communities — that are being attacked.

And amid all of that — amid and through all that, though I’m ashamed to admit it, even here — a still small voice in my artist heart, saying, ‘But what about New York?’

But What About New York?

Well, it’s not just New York, you know? It’s ‘New York, New York’, sung by an AFAB teenager wearing tails, at a little town talent show in that that part of Anishinaabe/Haudenosaunee/Neutral territory colonially known as rural southwestern Ontario — where I grew up — the fabulous Margery Schultz, where are you now, my first queer icon. The New York of the mind and heart and spirit: everything that awaited us, on the other side.

The other side of what? Isn’t that just another binary formation? Rural/urban, here and there? Eurydice Fragments begins with a nonbinary person escaping from their life into a place where they can be free — only to end up in dissolving the boundaries between that place and all the other places. Because, as Ani Difranco (my second queer icon?) put it: no one can be free until we’re all on even ground.

Alyssa Samson, Asitha Tennekoon, and Toddy in the Styx; photograph by Chelsey Stuyt.
Alyssa Samson, Asitha Tennekoon, and Toddy in the Styx; photograph by Chelsey Stuyt.

It was weeks after the inauguration before I dared to speak aloud to Debi what I’d been feeling: What about New York? Didn’t Brooklyn need us more than ever? And, at the same time, wasn’t it lunacy to try to bring a cast/crew/creative team of trans and gender-nonconforming people across the border into the States, right now?

In the event, Eurydice Fragments at National Sawdust has been postponed. The reasons are as much practical as political — we need more time to prepare, a longer window in the venue than they were able to offer us, & c. & c. These vagabond shoes — I think of the phenomenal platform boots that costume designer Alexa Fraser found for Asitha Tennekoon — yes, friends, these vagabond platform boots are gonna have to put up their longing to stray, and stay put, for the time being.

We look to other venues: in Europe? (Finland? Germany?) Elsewhere in Canada?

And at the same time, as we stay put, I feel how the Styx — our cosmic queer space, that liberatory space that our protagonist, O, discovers — doesn’t want to stay put. It doesn’t stay put. It expands. The Styx morphs, just as it does at the end of our show; it dissolves the boundaries between inside and outside, there and here — between small-town Ontario, where I grew up, and that NYC of the heart or mind or spirit. New York New York, where Margery in their tux was going, and I wanted to go there too.  

Teiya Kasahara 笠原 貞野, Brandon Thornhill, Asitha Tennekoon, Toddy, Sara Vickruck, and Alyssa Samson; photograph by Chelsey Stuyt.
Pictured L to R: Teiya Kasahara 笠原 貞野, Brandon Thornhill, Asitha Tennekoon, Toddy, Sara Vickruck, and Alyssa Samson; photograph by Chelsey Stuyt.

What was it I was going to? What did I imagine was there?

Well, no more lying, for one thing. And I’m not talking about the kind of lie you tell when you’re afraid to tell the truth; I’m talking about the kind of lie you live when you’re telling the truth, and no one will believe you.

In New York, I imagined, that kind of lie would be burned away: everyone would see the truth that was Margery in their tuxedo. That Margery was Frank Sinatra, that Margery was Liza Minelli, that Margery — was Freddy Mercury singing that iconic song, in Highlanders! Or that I was.

A sense of identity so radical you could wake up one morning and be someone else: which is to say, yourself.

Yourself removed from federal websites, yourself misgendered, your own passport application stalled or denied, your access to healthcare threatened or evaporated…. You, or me, intimidated, deported, detained, killed — we are all, ultimately, each other, and until we realize it, these little town blues are not going to be melting away. Even in New York, New York. ■

Luke Hathaway (he/him) is a co-creator of Eurydice Fragments. He teaches English and Creative Writing at Saint Mary’s University.

Teiya Kasahara 笠原 貞野 as O; photograph by Chelsey Stuyt.
Teiya Kasahara 笠原 貞野 as O; photograph by Chelsey Stuyt.

Eurydice Fragments: Learn more about the show

<< Posts

On-Stage scene from 'Eurydice Fragments': O shows a message from their in-game avatar to Plusephone and Charon, which is projected behind them on screen.

Opera: The OG Immersive Entertainment

On-Stage scene from 'Eurydice Fragments': O shows a message from their in-game avatar to Plusephone and Charon, which is projected behind them on screen.
On-Stage scene from ‘Eurydice Fragments’: O shows a message from their in-game avatar to Plusephone and Charon. Photo by Chelsey Stuyt, 2024.

Debi Wong, Jan 28, 2026.

A Legacy Art Form

Whenever I bring up the word opera, people immediately have an idea of what it looks, sounds, and feels like— maybe it’s the red velvet curtains and looming proscenium stage, or it’s the high-voiced singer in a horned helmet shattering glass. Sometimes it’s Bugs Bunny in drag being wooed by a bamboozled Elmer Fudd; maybe it’s just your grandparent napping amongst a stuffy audience garbed in tuxedos and gowns. 

The point being: opera has a reputation for being a legacy artform – something elitist and out of touch.

Contrary to opera’s legacy status, the Immersive Entertainment industry has been expanding wildly over the past 8 years. The global immersive entertainment market was valued at $61.8 billion in 2019 and is projected to reach $252.9 billion by 2028, a sharp contrast to opera attendance which has declined steadily, with the largest companies reporting a 24.7% decrease in the 2022-2023 season. I find these statistics fascinating because as vocabulary like “immersive experiences,” “mixed-reality” and “extended reality (XR)” become commonplace, I can’t help but wonder why Opera – an OG multimedia spectacle – is being left behind. Opera was blending music, theatre, visual art, dance, engineering and technology into complete sensory experiences centuries before Silicon Valley made immersion a buzzword.

Set design for Feste theatrali per la Finta pazza , drama del sigr Giulio Strozzi, rappresentate nel Piccolo Borbone in Parigi quest anno 1645 et da Giacomo Torelli, words by Giulio Strozzi and engravings of the set designs by Giacomo Torelli, 1645.
Scene Design for an Opera by Giacomo Torelli, circa 1645. It shows a palace garden with colonnades, characteristic of his innovative perspectival stage designs.

The OG Immersive Form

Opera’s immersive origins trace back to 16th century Italian salon culture – spaces where philosophers, scientists, artists, and visionaries would gather to prototype epic new ways of telling stories. These weren’t just social events. They were creative incubators where thinkers from different disciplines could challenge and push each other to reimagine artistic possibilities.

This creative renaissance aligned perfectly with a revolution happening at the same time in theatrical design. Some of the most groundbreaking innovations at the time were inspired by naval engineering techniques. Giacomo Torelli, who was best known for developing the chariot-and-pole system, used the mechanics of pulleys and counterweights used in ship rigging to present seamless and rapid scene changes on stage. This new system enabled elaborate Baroque theatre productions to transition between scenes, transforming performance spaces into portals to other worlds. When combined with music’s emotional resonance, these technical innovations opened up entirely new storytelling possibilities in the 17th century.

Today’s booming immersive entertainment industry feels like something of sci-fi futures: it’s exciting, cutting-edge, new. But every time I encounter sketches of 17th century opera sets – with their elaborate moving scenery and ingenious practical effects – I think back to those salon gatherings where artists and intellectuals dared to dream up these multimedia experiences.

A Blueprint for innovation

I started re:Naissance Opera because I felt like I couldn’t find the right platform to explore and express my creative instincts. Throughout my formal education, opera and classical music were presented to me in lineages of musical works; or rather, masterpieces that were created by a highly curated list of composers. Studying the history of opera solely through the lens of the musical scores and their composers seemed excruciatingly bizarre to me; opera was a multidisciplinary artform that reportedly had the power to rile audiences into frenzies. If this was the case, why were we studying the art form as the legacy of specific composers? Why weren’t we studying the design process— from initial salon gatherings, to set design, to audience feedback? This topic will have to wait for another article (or perhaps a salon discussion?), but what I saw and continue to look back on, is a blueprint for radical collaboration and innovation, and genre-defying storytelling.

Standing in a line L-R: Omari Newton, Brandon Thornhill, Emma Parkinson, Alexis Fletcher, and Jonelle Sills
L-R: Omari Newton, Brandon Thornhill, Emma Parkinson, Alexis Fletcher, and Jonelle Sills. Photo by Jess MacAleese, 2022.

Tradition and Technology

At re:Naissance Opera, we put this blueprint into practice by bringing together game designers, software engineers, motion capture experts, dancers, and classical musicians to reimagine what opera could look and feel like if it were invented today. This journey through historic traditions and emerging technologies led us to create works like OrpheusVR, a prototype for the first interactive opera video-game in virtual reality, Live From The Underworld— the award-winning live performance that uses real time motion capture to bring avatars to life on stage, and Eurydice Fragments, our new immersive touring production that blends digital and physical worlds.

What I found fascinating about this unique team of developers, artists, engineers and designers was how naturally the spirit of those 16th century salons emerged in our creative process. I didn’t have to give any speeches or context for the need to innovate or the desire to push creativity beyond prescribed boundaries— it happened organically because each collaborator brought their own toolset and creative instincts to the table. Our dancers understood movement and gesture in ways that revolutionized how we approached motion capture. Game developers saw musical scores and operatic stories as interactive systems waiting to be exposed. Today, we continue to work in this way, like those 16th century salons, knowing that innovation will naturally emerge from the collision of different disciplines and perspectives.

Dancer (Alexis Fletcher) in a mocap suit performs and a CGI image of an avatar matching her pose is projected onto a screen wtih scenery to her right.
Dancer (Alexis Fletcher) performs in a mocap suit with real-time avatar to her right. Photo by Jess MacAleese, 2022.

That’s Not Opera

One of my favourite comments we receive (more often than you would think) from audiences is: “that’s not opera!”. Sometimes it is meant as a compliment and sometimes it’s in the context of grumbling about ruining a legacy artform. Either way, I see this as a benchmark for success. It was never the intention to create performance that can be easily compared to existing forms, be it opera or video games. We want the echoes of our disciplines to be felt, but our goal at re:Naissance is was always to push boundaries of genre and imagination so we can could offer our audiences entirely new and awe-inspiring experiences. Had our collective understanding of the operatic tradition stayed rooted in its history of cross-disciplinary collaboration and its history of bold and edgy innovation, we would probably be experiencing a different artform— or at the very least a broader understanding of what is considered “operatic”.

Immersive Worlds With Boundless Storytelling

Opera was never just about music, or theatre, or spectacle— it was about creating entire worlds where every artistic discipline could transcend its individual boundaries. When we embrace this expansive definition, “opera” becomes less about a specific sound or style, and more about the audacious act of world-building. It’s about creating spaces where dancers can embody digital avatars, where engineers can compose with movement, where classical musicians can play inside virtual landscapes. At re:Naissance, it is also about creating processes where bold and diverse artists can show up as their whole selves, and joyfully execute their creativity and artistic visions. These are the new operatic worlds— where technology and tradition collide to create experiences that defy genre and unleash boundless creative possibilities. ■


Written by Debi Wong, Founding Artistic Director.

Eurydice Fragments: Learn more about the show

<< Posts